AI Insights · Timothy · April 2022
Top Sandbox-like Games Performance in Belarus Q1 2022
Discover the performance trends of the top 5 sandbox-like games on a unified platform in Belarus during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top sandbox-like games in Belarus showcased interesting trends in downloads, revenue, and active users. Below, we delve into the performance of these games, highlighting key metrics from Sensor Tower.
Melon Playground from TwentySeven saw a significant increase in weekly downloads early in the quarter, peaking at 21.5K in the week of January 10. Downloads then fluctuated, hitting a low of 10.7K at the end of February before rebounding to 15.1K by the end of March. Active users also increased steadily, starting at 29.5K at the end of December and reaching 122.1K by the end of March.
Roblox from Roblox Corporation experienced a varied download trend, starting strong at 18.8K in the first week of January, dipping to 9.5K mid-March, and rising again to 15.3K by the end of March. Weekly revenue showed a downward trend, beginning at $8.6K in early January and ending at $3.9K in the final week of March. Active users remained relatively stable, fluctuating around the 480K to 520K range throughout the quarter.
Craftsman: Building Craft from StarGame12 had a notable increase in downloads towards the end of the quarter. Starting at 15.5K in the last week of December, downloads dropped to 5.6K by late February but surged to 11.8K by the end of March. Active users followed a similar pattern, peaking at 91.1K in the final week of March after a dip to 74.1K mid-January.
ZEPETO: Avatar, Connect & Live from Naver Z Corporation saw a decline in both downloads and active users over the quarter. Weekly downloads dropped from 17.1K in mid-January to just 575 by the end of March. Similarly, active users decreased from a peak of 42.4K in late January to 22.4K at the end of March. Revenue also saw a downward trend, starting at $179 in early January and falling to $43 by the end of March.
Rec Room - Play with friends! from Rec Room demonstrated fluctuating download numbers, with a peak of 9.1K in late January and a low of 4.9K in late March, ending the quarter at 6.8K. Active users showed a similar pattern, peaking at 12.0K in late January and maintaining around 10.4K by the end of March. Revenue saw minimal activity, with a peak of $47 in early March.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.